Abandoned Island - Hurt and Heal

Overview
This is a hurt and heal and if you are a newbie and you may be thinking - "What in the world is a hurt and heal?" Well it's a type of game where all characters have healths, the person who got hurt until he or she has no more lives loses and if he or she recieves heals he or she will have a lower chance of getting eliminated.

Now there will be types of hurt and heal methods here, you hurt and healers play a role as one of the military trying to keep these objects trapped for good. So yeah 20 contestants, hmm… how many health should they start with? Oh yeah, how about 20! Sounds good?

Also this hurt and heal is unique from others because it has a storyline to not let you die from boredom! You can hurt and heal every 5 hours.

Characters

 * Atom - Evil mastermind, Envious, Power-hungry
 * Boomerang - Enthusiastic, Cheerful, Athletic


 * Boulder - Clumsy, Fat, Dorky
 * Cloudy - Good, Friendly, Vengeful
 * Electric Bug Zapper - Mean, Short-tempered, Soft side for meanies


 * Fork - Valley-girl, Disobedient, Spoiled


 * Fountain Pen - Mature, Dark, Gloomy
 * Frankenstein's Head - Dumb, Idiotic, Random
 * Gunny - Sadistic, Pervert, Does his best
 * Hearty - Kind, Babysitter-like, Cooties
 * Manual - Smart, Anxious, Nerdy
 * Milky - Sweet, Mean at enemies, Happy
 * Mountain Dew - MLG, Cool, Gets serious in helpless situations
 * Mug - Bossy, Manipulative, Spoiled
 * Oniony - Sad, Left-out, Smelly
 * Raindrop - Depressed, Anxious, Self-isolated
 * Shades - Self-centered, Likes girls, Flirty
 * Spoon - Valley-girl, Disobedient, Spoiled
 * Thundercloud - Opposite of Cloud
 * Woolly - Helpful, Bold, Courageous

Types of Hurt and Heals
First you all can only ordinarily hurt and heal. You cannot use double/triple/quadruple/quintuple unless you have hurt/healed the amount needed to claim that type.
 * Heal/Hurt = +1/-1
 * Double Heal/Hurt = +2/-2 (needed to hurt/heal 2 times to unlock)
 * Triple Heal/Hurt = +3/-3 (needed to hurt/heal 3 times to unlock)
 * Quadruple Heal/Hurt = +4/-4 (needed to hurt/heal 4 times to unlock)
 * Quintuple Heal/Hurt = +5/-5 (needed to hurt/heal 5 times to unlock)